This only happens on Tera and no other game, so I’m kind of at my wits end. I get random screen freezes anywhere from every 10 seconds for seconds, or when it’s behaving every minute or so for 1-2 seconds. The fps drops in instances/pvp, or if my character’s running through interior zones, caves and such, anything with a ceiling really.
When you’re in game, pressing x will change the fov to your desired value. This is an older thread, you may not receive a response, and could be reviving an old thread. If you don’t get tearing, you don’t need v-sync, and since it doesn’t in any way contribute to a better picture when there is no tearing to fix, it’s just in the way. Seriously it has no use as most of these games will give around so no use in enabling it…
This is the concept behind a variable refresh rate. The GPU will generate its frames as fast as it can and will notify in real-time the monitor rather than letting the monitor calling the GPU for a new frame like seen before. Indeed, remember than the fixed refresh rate of 60 Hz comes from the CRT era. LCD or OLED panels shouldn’t be forced to follow those rules. When you hit near 100% are you also borderline of overheating as well?
Tera Nexus Times
But, I fail to see how my old Pentium 4 3.06ghz single core processor, could run Dark Age of Camelot with 50+ people on the screen just fine, with my GPU being the bottleneck. But my quad core, newer, higher speed CPU can’t handle more then 15 mobs/players on the screen at once, without the FPS dropping significantly. Keep in mind I will be leaving out the majority of the code in the S1Engine.ini file, because theres just tons of stuff, that I haven’t learned or been able to see the effects of yet. If I leave a line out, its because I don’t know what it does, or changing it made no difference to my client’s game display.
So my assumption is that moving your mouse around, or opening a menu, or any other user input, is very intense on the game client’s thread processes. Yeah though tweaking does help quite a bit even if it’s not gonna make everything perfect. And if you have overkill system performance then you won’t notice much lag tera vertical sync except for when people macro. But the resource was made for people to try and see if it helps them. A lot of people see benefits from it some people not at all but everyone’s system configuration differs and windows differs and many other factors contribute to it. But yes the game could be optimized much better.
Target 30 fps if it doesn’t hurt the gameplay. We even have tools now that are super-efficient such as Simplygon to help us doing this task. The 3D artist and the level design job are also super critical. They have to understand the architecture of a gaming machine to build their assets in the most optimized way.
There will be less delay between each individual frame and therefore less input lag. You can understand this by comparing it to frame rate in films or games. If a film is shot at 24 frames per second, then the source content only shows 24 different images per second. Similarly, a display with a display rate of 60Hz shows 60 “frames” per second. With Vertical Synchronization , only whole images are displayed on-screen. While it is waiting to flip, it can start rendering in the other back buffer.
AF2 is the optimum setting for almost every game I’ve played. Now, wouldn’t you say TERA has a very weak player/mob max view distance? Some of the foilage at max setting shows up before players/mobs do.
Should You Enable VSync or Not?
Editing this can be done easily using a program to modify the registry which you can find below. You can switch it back if you want to but I noticed a direct increase in all of my programs not just in game. And one of my friends noticed major increases in windows 8 as well. The solution to avoid VSYNC STUTTER is to tweak your game settings so that you NEVER drop below which isn’t ideal . Another solution is to use Adaptive VSYNC for a game but that simply turns VSYNC ON or OFF automatically, so if you drop below the cap VSYNC is OFF; you get screen tear but not stutter . Judder I barely notice, but screen tearing is absolute nails on a chalkboard levels of game-ruining.
- It’s super hard to ignore and just ruins the image quality.
- It prevents frame tearing, but at the cost of significant input lag.
- To reach 60 fps, we’re using lot of smart tricks to simulate materials, as well as lighting & shadows for instance to try to use our available power in the most efficient way.
- What that will do is take out the dynamic light colors forcing the map to only use lightmaps the game in my opinion looks more realistic but it helps FPS by quite a bit without making characters look ugly.
The more players in a single location the more fps degrades because the video has to render more objects. If the computer is a laptop they don’t have the processing power of that of a desktop. Would be ideal to go ahead and scan for virus’s and make sure it isn’t an outside source which is downgrading your system. https://cryptolisting.org/ Like for example turning off dynamic lights. Adaptive Sync does a better job of streamlining visual performance without any stuttering or tearing. However, once the frame rate exceeds the monitor’s refresh rate, the chances of the game producing video artifacts increases — usually in the form of screen tearing.
Their nameplates show up before their models do. And if you set it to 6 you can see mobs about 3-4x as far. And going from setting 1 to setting 6, gives me a 15 FPS DROP. And this is a CPU issue, not a GPU issue. For some reason, viewing 30 more yards of mobs, kills my FPS. What exactly is changing in that code thats making my CPU slow down my FPS by 30% or so? But there is no reason that viewing additional mobs should kill a game’s FPS that much.
The only issues I really have are that EME did a piss-poor job of preparing enough test servers for this & it’s made Velika a hellhole. I could have sworn it was an option when i played this game for a bit last year….am I missing something? I can’t seem to find it in the graphics options. If your TV has smooth option as well then the game looks even smoother as soon as vsync is on. Yeah if you wanted to use mouse and keyboard you should be on a pc.
It not making much noise while vsync is active is probably a side effect of limiting your fps. Since heat being produced and usage consumption will be lower than if you had it higher than 60 fps. It’s probably more prevelant with TERA because the game’s performance is really bad, and that might make your hardware run hotter and or harder.
Only option i get unless some1 will tell me how can i play games w/ vsync w/o affecting my mouse acc…. Yah this thread went in strange directions… Bottom line is Tera on my base PS4 tears like crazy… Ive seen this in only very few ps4 games, and never AAA ones…
How many FPS can a 144hz monitor display?
Let go of your mouse, and give your FPS seconds or so, and take note of what it is. There are two files you can edit that will alter your graphics options. Still, 30 fps is already a good enough experience for the human eye. We’ve seen before it’s better to have around 40fps to start to have something really interesting for our motion perception but having a stable 30 fps is way better than having some stuttering trying to reach 60 fps. If you’re missing the 16.6ms target, the monitor HAS to do something anyway while the GPU finishes computing the next frame. Then, the simplest idea is to redraw the previous frame from the frame buffer.
Originally posted by nationalcityWould be great if next beta you could post some comparison screens that way I can compare… Unfortunately, my PC hit its cap on upgradability about a year ago. Because almost every game I’ve played now has my CPU as my bottleneck. Which really bothers me, because if there is one that has stayed relativity constant in MMORPG’s in the last 15 years, its how much game code processing needs to occur. The way we perceive the flash of an image is different than how we perceive constant motion.
The feature isn’t OpenGL only, but the control panel option to force it on is. Some games do have it built in to DirectX games and I do believe there are some 3rd party methods to attempt to turn it on in DirectX. This causes screen-wide horizontal tears whenever the camera or viewpoint moves horizontally or vertically. Simply navigate to the section of the Control Panel shown below, and enable the Adaptive VSync option. Adaptive VSync dynamically turns VSync on and off to maintain a more stable framerate. If you need more FPS in a game, the easiest way to get it is by decreasing your graphical fidelity.
On my old CRT displays I wouldn’t notice any kind of screen tearing, with fps going over 120 in some games @ 85hz refresh rate.. Then grab your mouse and move it in circles. (If your CPU is the bottleneck.) For some reason, moving the mouse or giving the game client some kind of user input, is a huge killer to your framerate. I have played games in the past such as Ultima Online that had a “Run mouse in a seperate thread” setting. If you checked it, your mouse cursor would go from lagging hardcore, to very nice and smooth.
This is the first time I’ve used my Xbox for something other than charging my cellphone or watching Netflix in a very… I spend most of my time gaming on PC, but this MMO has translated so well onto the Xbox I can see it becoming my main waste of time for the near future. BDO on Xbox won’t suffer from some of the same problems the PC version does, and the controls seem to translate fairly well onto a controller.
The game won’t look as pretty, but it will run faster and more smoothly. Get the latest drivers from NVIDIA, AMD, or Intel, depending on what graphics hardware your PC has inside. But i had zero problems at any game at the moment. This huge push for 120fps and VRR just seems like such a waste as so few people actually have the hardware to take advantage. Devs should focus on getting a locked 30 or 60fps at a respectable resolution and leave it at that. Bright Memory on Xbox Series has a full PC-esque settings menu that includes Vsync lol.
Vsync can also be used to cap a game’s max framerate, which can help keep your graphics card cooled for places where you get super high FPS, like loading screens or character logins. Remember if you turn this on you should also enable Triple buffering through your graphics card menu. Vsync may slightly lower your FPS, but it should be minimal if you use Triple buffering. However, enabling these two slows down your mouse input time, so for First Person Shooters, where you need instant mouse movement, Vsync and Triple Buff are no-no’s.